SNES vs. NES. I now know what the difference is. And I now know they are not two different kinds of Ness monsters. Like Loch Ness and her little sister Loch Sness. (Although that storyline seems fantastic and I'm calling it for a future blockbuster movie script. Anyone who uses that idea owes me money. Thanks.)
"What do you do in Donkey Kong Country? Do you fight?"
"Oh, you do whatever you want to do," my friend's cousin tells me.
"Do you fling poo at each other like real monkeys?"
"Yes!"
I doubt much of what he's saying, but I'll pretend to trust him.
"I never got why he was called Donkey Kong," he ponders.
"It's pretty obvious," my friend says. "Who's the most famous monkey?"
"Donkey!" he says, [thankfully] playing dumb.
"King Kong!" she corrects. "And if you wanted a stupid monkey?"
"Jackass! Ass! Ass Kong!"
For the record, I think more people would play Ass Kong, although I doubt that they would think it is what it is.
There's a grandpa monkey playing a gramophone. And suddenly Donkey Kong jumps onto grandpa monkey (who is apparently named Cranky Kong) with a boombox and starts to dance like a boss.
Well, not like a video game boss.
Like a dancing boss.
Not like a dancing video game boss. Unless there are dancing video game bosses.
Donkey Kong falls out of his house and I have no idea how to get back in. I just keep going into his Banana Hoard where he sadly shakes his head. It takes forever. And after my friend goes back into his house for me, I run out and get killed by a Kremlin (to be honest, it looked like a toothy frog-beaver in the flash of me running straight into it).
This is a team game with me and another slightly more skilled player, who has more natural talent, if we're being honest. I can't jump onto things. I can't run away from things. I can barely pick up barrels. She's just going through like a pro. Getting three swordfish in a row, walking casually as if she owns the place. I am feeling incredibly novice. She may be playing Diddy Kong, but she's far superior. She's like the sidekick who's actually the hero while the hero is a lumbering moron.
And I'm in for a couple seconds before eventually rolling into an armadillo. First of all, I thought I was pressing B, when in reality I was pressing Y. Second of all, I can never see "armadillo" without thinking "Holiday Armadillo!"
And I'm in. And I die. I got to kill an alligator walking on its hind legs with a barrel of TNT.
"It's like watching baboons fling poo," my friend's cousin tells me.
"What? Me playing?"
"Yes."
And there you have it: my DK skills in a nutshell.
There's a lot of swearing going on, so I'm not going to write that down in the dialogue bits. All I know is that I don't stay alive for longer than six seconds. Also, in the hopes of supporting Diddy Kong, every time she grabs a barrel with me in it, I yell "BOUNCE BACK!" And the experts watching us aren't exactly giving us helpful information. There's a barrel below one of the trees that if you fall down, you can get it. But they keep telling us the wrong tree to fall off of.
Suddenly she high fives me into the game and I'm murdered by a hind-leg-walking alligator. The high five of death.
Thankfully she just got three rhinos, which meant she went to a icy wonderland filled with golden rhinos and she got as many as she could – two lives' worth!
Finally! She fell off the right tree! And suddenly we're in rope-banana paradise.
"I hear Amy," my friend says. "Because for some reason whenever you die, you get reincarnated in a barrel. It's a barrel of monkeys!"
I'm just always the one in the barrel. I'm glad we did two player team because Diddy is carrying me through.
"This is where it gets fun," my friend ominously says. "Monkeys swimming."
From what I remember in Planet Earth, monkeys don't really love swimming, or water for that matter.
And that is not an octopus. It's a spinning wheel of death. And now Diddy is riding on a swordfish? What is happening?!
I'm getting slightly frustrated with this game. I cannot jump. Which is bad news for a monkey. And I keep running into the arms of things that kill me. And basically I just want to swear and rip the controller from the antique console. But it's not my controller. And it's not my console. And really, what is the deal with DK? There are a bunch of complicated barrel set-ups punctuated by tires that you jump on when you need to get places. The creatures are called Kremlins (which seems a little, shall we say, of the times). And I really don't think I have the patience to go through these levels over and over and over again – which is what I'm doing since I keep dying.
DK, I've got another letter for you.
Friday, 26 July 2013
Friday, 12 July 2013
MX Unleashed, playing a round with my nephews
When your brother is a car fanatic and you’re the only
sibling who thinks he’s cool enough to hang out with, you get used to watching
racing games and occasionally failing at them while he laughs at you.
Most of the memories I have of racing games involve me seeing the sights instead of actually racing. I can’t keep up with
anyone, so why not take a stroll through the city streets, down the beach and into
the water? It was quite a pleasant experience, now that I remember. It was certainly more pleasant than trying to actually race. The worst games were the ones on tracks,
instead of in cities, because there was nothing to see but the boring old turns
à la the Top Gear test track.
It seems only right, then, that my sister would marry a man who shared this affinity for virtually driving in circles and that their two sons would join
in on this obsessive behaviour at the ages of five and six.
To me, they’re still toddlers, but in reality they have
their own mini dirt bikes that they ride around the track created in their
backyard. Their love of Motocross is prevalent both in their muddy reality and
their virtual “reality” – which is why it was only inevitable that I would play
MX Unleashed for Playstation 2.
With only one controller, it's a lesson of self-control
for all of us as my brother-in-law is the first to play, then the
six-year-old, then the five-year-old, then me. We all get to pick which track
we like best. Then we pick our gear and our bikes. And then we race.
As their dad begins, he easily pulls into the lead much to
the glee of the two mini-hims sitting to his right.
“Daddy’s in first!” the six-year-old tells me. “You’ll
probably be in eighth.”
“How many bikes are there?” I ask.
“Seven.”
Ouch. Six-year-old burns are harsh.
As their dad continues around the track, falling
occasionally and making his kids laugh. I decide to inquire more about this game.
“Which track is your favourite?” I ask the six-year-old as
he sits there entranced by the game.
“Las Vegas,” he says quickly.
“Do you know where Las Vegas is?” I ask innocently,
wondering how much this little one knows.
“No.”
“That’s probably a good thing.” My first understanding of
Vegas came from Honey I Blew Up the Kid
and it’s still the first thing I think of – other than the poison that is CSI. But Las Vegas will always conjure
up images of a giant toddler playing the neon-lit guitar from the Hard Rock Café
and then getting a boo-boo and shrinking back to normal size. I forget the
science of it all, but I do know it was a favourite Rick Moranis role.
As their dad wins and passes the controller over, he gets up
to leave the room and the six-year-old lifts up the controller cord to trip him
and laughs maniacally. These kids are vicious. It’s a whole new competitive
side to the sweet little weirdos I would be forced to watch Bob the Builder with. I feel as if I’ll
be bullied like I was when I played Top
Gear Rally with my brother. This is the not the safe environment of playing
Zelda at my friend’s house. This is
cut-throat.
“Oooooh, BAM!” the six-year-old screams when he drives his
dirt bike into a backhoe. (I would like to note the fact that I got it right –
it was a backhoe and not a loader or scraper, so these little monsters didn’t
have to correct me like they usually do.)
As the six-year-old burns his way around the dirt track and
the five-year-old yells at him, I notice the fact that they know the names of
the turns. It’s all Greek to me, but it’s racing-speak that children know and I
don’t. I’m being surpassed in knowledge by kids whose diapers I used to change and I'm not sure I like it.
“Ohhhh, come on!” he screams as I laugh. He does that thing I
remember doing when I was younger (much younger) while playing racing games with my
brother – you get so into it, you move the controller where you want the
vehicle to go, almost unplugging it at every turn. But then again, I may still
play that way. Something I’ll only find out when it’s my turn to be under the
careful watch of two children.
As the six-year-old finishes and passes the controller to
the right, I can hear him already making plans for his next turn. “I’m doing
San Ontario next,” he says excitedly. I let this one slide – I’m not going to
explain to him that Ontario and San Antonio are two different things. He doesn’t
even know where Vegas is. It’s not time for a geography lesson, I tell myself.
“Is this the one where you hit the cars?” my five-year-old
nephew asks his brother. “Ohh! I love this one!”
He screams with glee when he’s in first place right off the
start gate – a small victory he will let no one forget. His first place lead is
quickly sacrificed, though, for the chance to drive into the side of a parked
ambulance and crash. Irony is lost on the young.
He, of course, thinks it’s
hilarious – much like I used to think it was hilarious driving into the waves
in an arcade driving game at the local arcade/mini golf/go-kart hot spot. I
forget the name of the game. All I remember was that it was “the car with the
green button.” I was probably their age when I would go there with the family,
so I can’t be expected to know it as anything but “the car with the green
button” (even though, I think, all racing games have some kind of green button…)
“Ifyou’regoingtoofastonthecornerjusthitthebrake.” My
nostalgia is easily interrupted by his excitedly manic talking. Kids on video
games leads to unfathomably quick speech: a PSA. At this point, he’s standing
up, leaning side to side as if he was on the dirt bike – and, to be fair, they
know how to ride proper dirt bikes so he’s probably doing all the moves
correctly.
“I did a black flip!” he nearly screams before breaking into
fits of laughter at his slip of the tongue. “I said black flip instead of back
flip!”
His brother pipes up. “A black flip is when…” I brace myself
for the definition. “…is when you do a flip at night because it’s dark outside.”
Makes sense.
In ignorant bliss, the five-year-old screams out, “I’m so
good at this! I’m in first place!!”
In true older brother fashion, the six-year-old feels the
need to correct him. “No, you’re eighth. Because you’ve been lapped two times.
No wait … [bikes go flying past the five-year-old] …three times.”
Let him have the glory, big brother! Don’t take this away
from him!
“They’re stopping!” the five-year-old says innocently. “Why
are they stopping?”
“Because they’ve finished,” his brother notes. Adding, in a
serious and irritated tone, “We’ve talked about this.”
I finally understand why my brother was the way he was when
we played racing games. Older brothers require a helluva lot of patience – more
patience than I ever gave him credit for.
“Oh, final lap!” I say.
“And then it’s your turn,” the six-year-old adds, rather
ominously. I think my hands just got clammy. I’m mentally preparing myself for
the humiliation that may result in my being awful at a game two children have
almost perfected.
“I’m doing a donut!” the five-year-old yells.
“That’s actually a fishytail,” the six-year-old corrects.
“I’m doing a fishytail! Woooohooooo!”
“A fishytail is when the front tire stays where it is and
the back ones goes out like a fishytail,” the six-year-old sombrely explains to
me. I would glare at him for being so condescending, but in truth I had no idea
what the difference was so that little tidbit was quite helpful. I now know the
difference between a donut and a fishytail. And you do, too.
They both look at me, typing away what they’re saying onto
my phone. “Auntie Amy! No texting until after the game!” the one chastises. “Yeah!
No texting!” the other adds. Wow. These boys are strict when it comes to
gaming. I’m forced to set my phone down and prepare for total humiliation.
Thankfully, age and experience have given me the gift of
hand-eye coordination and the knowledge of how to drive an actual vehicle, so I’m
not as bad as I thought I was – and apparently not as bad as they were expecting.
“Whoa! You’re doing a lot gooder than I thought you would be!”
“Thanks!” I respond, secretly bursting with pride and an
inflated ego.
“I thought you were gonna crash and eat bunnies!”
“Eat bunnies?” I ask. He said it with absolutely no qualms, I
had to make sure that’s what he meant to say.
“Yeah! It’s funny!” Oh, I get it. Jokes. Humour from a
six-year-old. …To be honest, I don’t get it, but it’s funny to him so it’s
funny to me.
Even though I like to think I did fairly well, I still
crashed a fair number of times. After one such crash, I expressed how I think I
broke myself.
“No, you didn’t. If it was for real then you might break a
leg or an arm,” the five-year-old explains.
“Or my whole body,” I add.
“Yeah, OR you would break your head right off! For real! If
this was for real!”
I crash again and ask, “Where am I?”
“You’re right there,” the five-year-old says all-too
matter-of-factly. “You are where you are and that’s where you are!” He says it
in such a “duh” kind of way, I can’t help but laugh at the level of sass being
thrown at me from so little a person.
“Sometimes in real Motocross, you get driven over. Yeah,”
the five-year-old says with eyebrows so far up I’m afraid they’ll jump off his
face. “In real Motocross, yeah.” Even though he sounds an awful lot like Rain
Man, I take him seriously since they do watch Motocross with their dad and have
presumably seen such events take place.
It’s the six-year-old’s turn again, which means the
five-year-old’s mind is free to wander, much to my entertainment.
“Once, I hit my nose on stairs and it started bleeding,” he
says to me as if he was telling me about the weather.
“Purple blood,” his brother adds while racing around a track
in San Ontario.
“Yeah, and once I slept in the bath and my eye turned blue,”
the five-year-old continues. “No, purple. Once, this kid’s eye turned purple
when he fell down the stairs.”
And on that note, I can’t help but think of the wise words
of Lonely Island in their Adam Levine featured song “YOLO” – “And never take
the stairs / ‘cause they’re often unsafe!”
I’m not sure racing games are for me, but I doubt that’ll be
my last time playing one. Now that those boys know I can play, we’ll be playing
it every chance they get.
Friday, 5 July 2013
Mario Paint, level one of Fly Swatter
“What game should I play tonight?”
“Oh!” my nerd friend says excitedly, “you should play
Mario Paint!”
“Umm… okay.”
Suddenly she’s rifling through boxes and pulling out some
archaic grey and purple console that I faintly recognize from my childhood.
She gleefully “cleans out” the game in the usual manner.
Although I kind of doubt how much cleaner it is when the game is now filled
with her spittle.
Suddenly she takes a mouse from the dark age of computer
technology and puts it beside me.
“What is happening?” I ask.
“This is like Photoshop for this video game console,” my
friend says with a giant nostalgic smile on her face. I scoff uncertainly and
she assures me this game is more than just drawing.
Well, I should hope so.
Because as much as I loved the time-wasting days of my youth
when I’d hijack my sister’s giant computer drawing circles and colouring them
in with taps of the wired mouse and then print them off on the unnecessarily
loud printer that required stacks of perforated paper with holes down either
side, I feel like I’ve grown up a little since then.
Now my time-wasting days are mostly filled with Pinterest and
Tumblr.
Okay. I guess it’s time to give this thing a try.
Why are people doing sit-ups? Why are larger than life stick
men doing sit-ups?!
“What is happening?!” I scream out.
“You’re going to be asking that a lot with this game,” she
says with a laugh.
I feel like she has evil motives.
It’s like when the villain knows the entire plan and the
hero is still trying to figure it out but is really about twenty steps behind
and still has to crumble under the weight of their own hubris. This is not
going to end well.
“Okay, what do I do?”
“Umm… explore?” she says, still laughing.
As I drag the virtual crayon across the virtual piece of
paper, I hear an uncomfortable scratching. Apparently they thought sound
effects were necessary. For colouring.
“What’s this one?” I ask as I drag a square-like marker
across the screen.
“Click on the blue dude in the top right corner, you can
scroll through and choose different patterns.”
I find one that reminds me of a pair of leggings I had in
the ‘90s. I’d wear them with neon over-sized T-shirts and a fanny pack. I was
the coolest five-foot-tall first grader ever.
Oh! This stamp reminds me of the Saved by the Bell opening credits! Score!
…Shoot. Why am I enjoying this? Please, reader, don’t tell
anyone how much I miss the ‘90s.
As I’m “exploring” I come across a bunch of letters I don’t
understand.
“You do know that ‘nintendo’ is a Japanese word, right?” my
friend asks as if I should know this information.
“No. No I did not.”
How would I have known
that??
After I make my own stamp that was meant to be a tree but
that my friend thought was a balloon (I just went with it, of course it’s a
balloon), I realized that this game may cause one particular injury – the claw.
Just like Chandler when he’s left with Pacman
all day.
“What’s this one? It looks like a hair pick. Oh, it’s not a
hair pick. Oh! You can create music. Well, shoot.”
As I start to put notes beside the treble sign (if I
remember my four months of piano lessons correctly) my friend tells me not to
just pick Mario notes. That’s when I realize you can have all sorts of notes.
Yoshi notes. Game Boy notes. A cat note that sounds an awful lot like a deranged
adult saying “meow”. An airplane note that makes no sense at all. It’s like an
untalented bassist plucking randomly at strings in a pathetic college band. And
the note of love. I mean, I assume it’s love. It’s a heart and sounds kind of
like an acoustic guitar which, as all girls know, is the sound of love.
Would you like to hear my song dear readers?
I’d love to share it with you, but I feel like the actual
experience will ruin the brilliance of the song. Let’s just say it’s Mario, mushroom/star,
Yoshi/star, star, cat, Game Boy, pig, pig, pig, heart, heart, heart.
“Click on one of those things at the bottom,” my friend
tells me. And a song is played. An actual song. “This is what can actually be done on Mario Paint.”
As she tells me to play with the tempo I realize that people
who are high probably love this game.
“Okay, this is it!” my friend says after I click on a cup of
coffee. “The piece de resistance – I don’t know what I just said. Swat the
flies.”
And so begins level one. Where you have to swat flies and
kill hornets and bombs before they sting you and/or blow you up. I’m yelling at
the game wondering, again, WHAT IS HAPPENING? And suddenly I get a game over.
With only six measly things left to kill.
“NOOO!” I scream like Falco when Fox died. “I WAS ONLY SIX
AWAY! … WHY DO I CARE SO MUCH?!”
After I kill all 100 stupid little buggers (they were a
range of bug-like creatures), a large bug suddenly comes out on screen. In my
ignorance I thought it was a “hey, you’re done the level, bravo!” bug. But no.
It’s a boss.
Have I learned nothing
from Legend of Zelda?
Oh hey! I did it. In a mad panic of button-clicking and
mouse-moving – not dissimilar to when I’m faced with real flies, hornets and
bees, and am armed with a rolled-up magazine.
Except in real life I don’t usually have to smack a large
insect and run away hoping to slowly murder him with light tabs from a swatter
the size of its stinger.
CONGRATULATIONS the screen tells me, along with three sets
of clapping Mario hands.
“One thousand words!” I yell out to my friend so she’s aware
of my word count on this entry.
“Yay!” she yells back. “One thousand words… on a game with
no plot.”
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